Hello, I’m curious to know about a specific cell shading effect that I’ve seen in Transformers: Devastation. Would you say that was all done by hand, and if so, how time consuming would it be? I’m attaching an example of the game.
The unreal 4 support site mentions that there is a post processing effect that I can apply but it doesn’t support reflections or bloom. Is there a way around that?
Cheers,
GS