Hey, the question is pretty easy but the answer may be hella hard (I don’t know). The situation is the following: I have a character, I have imported it to Unreal, now what I want is to not see the the normal shading but rather a cell shading like the one seen in Sable (Sable: 13 Minutes of Exclusive Gameplay - Summer of Gaming 2021 - YouTube). I will use this in a static pose, in fact, it will be a one time render, so there is no need to make it dynamic.
So what I am asking this pixelated two tone shader with outlines
I am extremely new to the program so I would prey for step by step guidance if you know how to do it. On the other hand, if you know a video that explains it you can also link it. Thanks in advance!