Cel shading mods to M_PostProcess_Base from Epic's Stylized demo project

This is excellent. I’ve been playing with the stylized showcase’s outline renderer a lot, and I disliked many things about it (such as how very close objects eventually see their outlines fade, outlines don’t scale very well with distance, etc), definitely going to try implementing some of this!

You should also check out the cel shader being worked on (in the Content Creation forum); they go really well together.