# CDO errors on Win64 packaged builds with Paper2D and LeapMotionController plugins disabled

**URL:** <https://forums.unrealengine.com/t/cdo-errors-on-win64-packaged-builds-with-paper2d-and-leapmotioncontroller-plugins-disabled/319295>\
**Category:** Plugins\
**Tags:** cdo, unreal-engine, Plugins, package-error, question\
**Created:** [May 21, 2015, 1:15am UTC](https://forums.unrealengine.com/t/cdo-errors-on-win64-packaged-builds-with-paper2d-and-leapmotioncontroller-plugins-disabled/319295 "2015-05-21T01:15:38Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Allar](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Allar](https://forums.unrealengine.com/u/Allar)\
**Post date:** [May 21, 2015, 1:15am UTC](https://forums.unrealengine.com/t/cdo-errors-on-win64-packaged-builds-with-paper2d-and-leapmotioncontroller-plugins-disabled/319295/1 "2015-05-21T01:15:38Z")

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As of 4.8 Preview 3 and possibly earlier, packaging a blueprint only project with Paper2D and LeapMotionController disabled results in CDO errors for those plugins.

This is related to [Error: CDO Constructor Failed to find long list of engine and paper 2d components - Blueprint - Unreal Engine Forums](https://answers.unrealengine.com/questions/208002/error-cdo-constructor-failed-to-find-long-list-of.html) and [https://answers.unrealengine.com/questions/174942/android-error-cd0-constructor-umgpaper2d-files.html](https://answers.unrealengine.com/questions/174942/android-error-cd0-constructor-umgpaper2d-files.html) but I don’t believe this is Android specific anymore. Neither question seems to address this explicit issue of disabling plugins on Win64, sorry in advance if this is seen as a duplicate.

This is easily reproducible in packaging a brand new Blueprint only project with these plugins disabled on Win64. It seems like these plugins are being compiled into the main engine binary but don’t respect themselves being disabled?

 ![](https://d3kjluh73b9h9o.cloudfront.net/original/3X/b/4/b480f444b1a41a2a84ceacedd1693228ca2db519.png)

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**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [May 21, 2015, 2:51pm UTC](https://forums.unrealengine.com/t/cdo-errors-on-win64-packaged-builds-with-paper2d-and-leapmotioncontroller-plugins-disabled/319295/2 "2015-05-21T14:51:18Z")

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Hello ,

I was able to reproduce this issue on our end. I have written up a report (UE-15977) and I have submitted it to the developers further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.

Make it a great day

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**Author:** ![nkey](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@nkey](https://forums.unrealengine.com/u/nkey)\
**Post date:** [September 27, 2015, 9:16pm UTC](https://forums.unrealengine.com/t/cdo-errors-on-win64-packaged-builds-with-paper2d-and-leapmotioncontroller-plugins-disabled/319295/3 "2015-09-27T21:16:01Z")

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Open plugins, removed Paper2D and Leap Motion, restart. Enable them again. Restart.

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**Author:** ![nick\_absent](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/nick_absent/32/632584_2.png) [@nick\_absent](https://forums.unrealengine.com/u/nick_absent)\
**Post date:** [March 23, 2019, 5:20am UTC](https://forums.unrealengine.com/t/cdo-errors-on-win64-packaged-builds-with-paper2d-and-leapmotioncontroller-plugins-disabled/319295/4 "2019-03-23T05:20:15Z")

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Thank you, nkey, this solution fix this bug in version 4.21.2!
