CCG Toolkit | Multiplayer Card Game Framework

Perfect! As for the second part, that would be a more solid approach but this can be made easier if that’s what your after…

  1. In the placement blueprint, add a bool called something like bConvertToTaunt
  2. Whenever a card is added to a placement then you can check this bool, if true, then you can set the card type on the card actor.

Something like this:
94df364fbfb61fb903dbf16c21e7e3982fb461c7.jpeg

Keep in mind that this wont set it globally or set it for the card struct at all. Some systems may check the data table for the card info and wont necessarily load the card itself. Look out for these things and make the necessary changes as you come to them, or send another message and I can direct you to where they may be.

Let me know if this is easier to work with