# Caves for Unreal Engine - convenient workflow

**URL:** <https://forums.unrealengine.com/t/caves-for-unreal-engine-convenient-workflow/1203062>\
**Category:** World Creation\
**Tags:** landscapes, Terrain, UE-5, workflow, landscape-problems, unreal-engine, Landscape, question\
**Created:** [June 18, 2023, 1:41pm UTC](https://forums.unrealengine.com/t/caves-for-unreal-engine-convenient-workflow/1203062 "2023-06-18T13:41:37Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![In2fractalout1](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/in2fractalout1/32/712730_2.png) [@In2fractalout1](https://forums.unrealengine.com/u/In2fractalout1)\
**Post date:** [June 18, 2023, 1:41pm UTC](https://forums.unrealengine.com/t/caves-for-unreal-engine-convenient-workflow/1203062/1 "2023-06-18T13:41:37Z")

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I’m doing a caves for my terrain. I have 2 solution, but none are good enough  
_Caves are just a simple shapes - later I’m going to improve_

**The problem is - to merge a landscape and a caves**  
Solution I know are  
• using UE’s Landscape System  
• and without

## **Single-mesh terrain**

Caves - via mesh boolean  
 ![Caves-1-frames025--KGy-SOFT-16g-320](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/5/f/15f4dd3df6c96c8564a5846ad9796c1e4cb51adc.gif)  
+clean merge line  
+simple workflow  
-is not compatible with UE Landscape System

## **UE Landscape using Visibility Mask**

It also affects collision (is enterable hole)  
Caves are sepatate mesh  
 ![Caves-2--f025-BW-360](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/b/b/0bbeb68715985a5985031935ccea565acb3b6f05.gif)  
 ![Caves-3--f025-BW-360](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/b/8/0b8da7f4cea78f38d3f1c841e7571d1d842a1f66.gif)  
+UE Landscape System  
-merge line are awful

**Overall, Lanscape System gives to much out of a box, so I can simply drop it, and switch to a simple mesh**

👎Seems only way for now - to fill a gaps with other meshes  
👎Blend a landscape with a mesh - is also not a case. It just a visual blend. Mesh accurately placed on atop of Landscape

**So, let me know, if you have a solution/idea - how to nicely merge a Landscape with a cave mesh**
