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CAVE customise collision for environment

Hey guys so I’m relatively still new to unreal.
I just exported a cave model in Maya, and brought into Unreal engine, there an entrance already. When of course testing it by playing I couldn’t get my player actor to go through the entrance. So I changed the collision settings.

I changed it, so now the character can walk into the cave, but of course, now it can now go through the walls of the actual cave which I don’t want it to do. I was wondering if anyone could tell me the best to approach customising the collision so it enters the cave and follows the path but of course doesn’t walk through them.

Any help would be gratefully appreciated!
Many thanks! :smiley:

Hey Samantha_Draws99,

I know this is an older post but I’ve moved it to the development discussion section in case you still need help. :slight_smile: