I take it the method I have below is just not possible for I can’t figure out what to put for object. If so, what would an alternative method be to accomplish my desires. I am using the top down template. I want it when I, the topdowncharacter, press the G key, the AI runs its custom event and currently prints “Hello” (later may destroy itself or play an animation or any other command I choose)
I created a Character class named AI1 and gave it a custom event in the blueprint.
Does anyone else have any ideas because I can’t seem to figure out a different method.