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CAT Rigging bones constraint for root motion

Hello,

I have this issue, we want to give a constraint to a bone (NewRoot in the screens) so that it will follow the bone (root in the screens) only on movement (no scaling or rotation) when animated. And we need to keep the hierarchy as it is in order to make it work on Unreal Engine 4 4.10 for root motion.

In the first screen is what I have now :
84750d26e7f610d0660893de4e4e228db95c1497.png

The second screen is what I’d like to have :
0cb1bbc09915a252c946ab09f5ce8df2c5d3bbca.jpeg

Here is the link to the file : http://www.mediafire.com/download/xsjqwacb6iom8a1/Rig.max

If you may help me with this topic, i’ve been trying to find an answer but didn’t succeed.