The DoorLift event works as intended when i trigger it independently. Double checked my collisions, everything looks good. Watching it simulate it will fire from ‘On Component Begin Overlap’ to ‘Cast to DoorBP’ then dies after that. Itll trigger a cast failed however and display the following error message when both are linked to ‘DoorLift’
Blueprint Runtime Error: Accessed None trying to read property K2Node_DynamicCast_AsDoor_BP from function: ‘ExecuteUbergraph_DoorTriggerBP’ from node: Door Lift in graph: EventGraph in object: DoorTriggerBP with description: Accessed None trying to read property K2Node_DynamicCast_AsDoor_BP