Maybe I have completely missed something crucial, but how is it possible for the static mesh to now cast shadows once POD is enabled?
In the linked recent Quixel video we are advised to disable ‘cast shadows’ when using POD on a static mesh.
Any help would be fantastic
The video doesn’t say you need to, or absolutely must, disable it.
It says that at some values values the pixel displacement causes shadowing artifacts.
The reason he can disable it is his specific scene setup;
Obviously if you have a dynamic environment you do not want to disable the shadow just because you are using PDO for some sort of added effect…