So i’ve a little blueprint written (BP A). that contains an array filled with spawned actors
I’ve another blueprint written (BP B), that is trying to cast to that blueprint, get that array, and delete the actors inside of it.
My problem comes in that i dont know what to plug into the object slot. If i try player controller or player pawn it tells me that it does not inherit from these so it would always fail. Is their an easy way to find out what i actually need to plug into that object slot so it wouldnt always fail.
I know that either storing that Array from BP A inside the game instance, and then casting to it from BP B would be easier, and that i’m probably even better using a blueprint interface in BP B to tell BP A to do the delete command itself, and thats what i’ll probably do in the end, but just wanted to try and fill in a gap in my knowledge with the above question