Casted Object not recognized in TMap until GetClass()/GetName() is called?

Hey,

Thanks for your comment, no need to apologize.

I know about short circuit evaluate, but when it comes to unreal I’ve got Engine Crashes, with the EXCEPTION_ACCESS_VIOLATION reading address 0x000000000f, so after my last experience with UE 4.27 before release my last game I have started to check each pointer expresion separetaly and it solves my issue.

And the only conclusion that I’ve got was my previos comment. If I am making any mistake or some please let me know.

Thanks in advance.