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Cast To Object Input

I have a simple cube as a blueprint that has a float parameter. From my character’s blueprint, I want to access the cube parameter. I cannot figure out what to attach to the CastToCubeBlueprint element’s ‘Object’ input in the character’s blueprint. All examples of using cast to I have found, are of casting to characters.

Well you could do a line trace and on hit actor from the line trace cast to your cube from there.