I want to start and stop the background music. Therefore I create a Customevent in the levelblueprint, which fade the music in and out. I want to stop the music when a button is clicked. So I need to cast to the LevelBlueprint and call the CustomEvent but I dont know how to cast to the levelblueprint… and I dont know another way. I watched few videos and thats the only way (the only way I saw). Maybe there is a way how I can get the ambientsound into my EventGraph in my UMG?
Thank you guys!