Cast to desired car

I have “Actor class reference” in my game instance. How i can get velocity from my ActorClassReference(Current Class Car)?
now my blueprint is working only for one car:

First… Rightlick your GameInstance cast and convert it into a pure cast…

Second:
You need to make your cars children of a base class Car, that holds those base values…

Mins… Take your one working Car… And rename it into f.e. BP_CarBase

Now… Rightclick that Baseclass and at the top select Create Child class

This child class is an inherited version of your base Car. It can contain additional variables, different mesh…etc… But still holds the Base Card Variables that can be changed.

Now the trick… No matter what child Car you get… Always cast to BP_CarBase, to get the base variables.