Yeah, I’ve discovered a few different ways of achieving the same result along the way, but don’t want to start all over. The thing is, it worked perfectly. That’s why I’m here, there weren’t any problems to begin with, but placing the actors in a new level suddenly didn’t work.
But wouldn’t I need a cast from the light to any of the switches anyways? There needs to be some kind of blueprint communication, right? I think I need to look into validity checks, haven’t used that before.
Hmmm. Yeah, I get that there are loads of better ways to do it. But still, I find it so confusing and want to figure out the actual problem. Just for the sake of learning.