Cast light on volumetric clouds

I would not describe it as fake but yes you need to do it in the material.

Same way you’d do lightning. Define the volume of the light cone and use the clouds emissive output. The only thing you can’t really do easily is shadow casting.

For what it’s worth, someone has already put together a system for automating this on the UE marketplace: Clouds Lighting System in Code Plugins - UE Marketplace