Cast event BeginPlay results in 0,0,0 values

Hi,
This might be a simple question but I am trying to do something similar to this and when I access my variables from begin play, all get’s are 0,0,0. Once the Event Tick kicks in, they snap to their correct values.

Thanks

Fixed, I had double set the casted object variable using two different methods. Resulted in Nul values and some strange results.