Cashgen - (kinda) Infinite Procedural World Generator

I think in the Kite demo Epic used a dynamically created navmesh for the actual surrounding area, maybe it is accessible somehow, I don’t know… But 200 characters might be a heavy load (at least on my pc it is slow with a simple behaviour tree).

I asked you because I’m working on a pathfinder basically for RTS games (using areas and tiles), support for procedural maps is going to be ready soon, but also interested in other special requirements to consider, cause I really like this area, despite is a very time consuming area of game development. But buildings and walls, and especially doors and gates are not easy to be handled in a harmonized way by the AI decision making, pathfinder, and movement systems…

That way-point road combined version is a good idea to connect battle areas, maybe I will use it one day, thanks!