I do have a LOD system, you just specify the range for LOD 1 and 2 and it reduces the vertex count by LOD/2^2.
Haven’t tried using nav meshes on it yet.
I do have a LOD system, you just specify the range for LOD 1 and 2 and it reduces the vertex count by LOD/2^2.
Haven’t tried using nav meshes on it yet.