There are some blueprint helper functions for creating noise generators. ‘Create Fractal Noise Generator’ ‘Create Cellular Noise Generator’ etc. You’ll need to make sure you hold a reference to the noise generator in the WorldManager-derived blueprint otherwise the noise generator will get GC’ed. Should be included in the sample project.
Away this weekend and still scribbling down a few different ideas for the big refactoring job, so not likely to have any updates for a couple of weeks…