Mutilplayer and combining with a pre-made landscape
First off, wow awesome work. This is way beyond anything that I could do. I’ll have to subscribe or follow, whichever.
I had a few questions about integration with other editor features.
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Will this work with the existing Landscape tools already in the editor once you have completed the project. I’m interested in making a game world where the player start area will be a pre-generated map that is the same no matter what server you play on. This will be a large extinct caldera, containing some large forests, a town village, abandoned castle, etc. Once you get outside the caldera however, I would like to have the world randomly generate from there. This will continue until the world size reaches a data size limit, and then the world will try to loop so that you get a simile of a planet where you can walk all the way around.
So could you feasible have the pre-generated caldera and then stitch it into the random map? -
Are you planning on extending the biome generation function any farther than trees and plants, or is that as far as it will go? I could see this as a open world game generator package, where a designer could input a bunch of parameters, add some characters, NPCs, and quests, and have themselves a simple game in a massive world.
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Will the world support terrain editing at runtime, such that you can dig holes like in Minecraft? ( I know, I used the M word. It’s really the only game I know of where you can do that.)
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Is the water swim-able, or could it be implemented, such that the program generates a physics volume underneath the water as well as a post process volume to simulate water ?
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How big can this world conceivably be, and can it be saved, so that a player could explore a large map and then return to a previous area and have it the same as the last time he was there?
I know it’s a lot of work, I just wanted to know if you have any plans for implementing this kind of stuff or not.
Thanks and keep up the great work.