Pushed some changes today to include some dynamic texture generation (for heightmaps/splatmaps). If you enable ‘GenerateSplatMap’ it’ll generate a texture with height information in the Red channel for each tile, and set it as a ‘SplatMap’ texture parameter.
Messed around with the UV generation to support this so demo materials look wonky right now.
This is crappy and slow at the moment as it resamples from the noise generator which will double heightmap generation times. It’s also using loads more memory. You’ve been warned!