Sorry I’m struggling to understand what you’re asking. The plugin is pretty limited in what it can do, just generates a noise-based heightmap terrain based on the world co-ordinates.
If you want to go to very high altitudes so you can look down on a whole level, you’re out of luck. It’d need a rewrite with some kind of quadtree tile system to support that (which I have thought about, but don’t currently have any plans to implement).