- Link for Log File
- I’m using 4.17.2
Crash Report:
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Programme\Epic Games\UE_4.17\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 596] Array index out of bounds: 0 from an array of size 0
UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
UE4Editor_CashGen!ACGTerrainManager::ProcessTilesForActor() [f:\unreal projects\pnw\plugins\cashgen\source\cashgen\private\cgterrainmanager.cpp:329]
UE4Editor_CashGen!ACGTerrainManager::Tick() [f:\unreal projects\pnw\plugins\cashgen\source\cashgen\private\cgterrainmanager.cpp:133]
UE4Editor_Engine!AActor::TickActor() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\actor.cpp:878]
UE4Editor_Engine!FActorTickFunction::ExecuteTick() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\actor.cpp:130]
UE4Editor_Engine!FTickFunctionTask::DoTask() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private icktaskmanager.cpp:269]
UE4Editor_Engine!TGraphTask<FTickFunctionTask>::ExecuteTask() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\core\public\async askgraphinterfaces.h:784]
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\async askgraph.cpp:650]
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\async askgraph.cpp:559]
UE4Editor_Core!FTaskGraphImplementation::WaitUntilTasksComplete() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\async askgraph.cpp:1327]
UE4Editor_Engine!FTickTaskSequencer::ReleaseTickGroup() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private icktaskmanager.cpp:538]
UE4Editor_Engine!FTickTaskManager::RunTickGroup() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private icktaskmanager.cpp:1450]
UE4Editor_Engine!UWorld::RunTickGroup() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\leveltick.cpp:758]
UE4Editor_Engine!UWorld::Tick() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\leveltick.cpp:1383]
UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\build++ue4+release-4.17+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:1650]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\build++ue4+release-4.17+compile\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:402]
UE4Editor!FEngineLoop::Tick() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3215]
UE4Editor!GuardedMain() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\launch.cpp:166]
UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UE4Editor!WinMain() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll