Few changes just gone in :
- Threads are cleaned up properly, no more crash on stopping PIE
- Material Config changed
If you specify a standard Material, and enable LOD dithering, and have more than one LOD, the material will be dynamically instanced and LOD transitions will be dithered (same as before)
Otherwise if a Material is specified, it will be just be used as a standard material
You can alternatively specify a static material instance, which will be used if no standard material is specified - If LOD transitions are not being used, then Tile ticking is disabled