Cashgen - (kinda) Infinite Procedural World Generator

Few changes just gone in :

  • Threads are cleaned up properly, no more crash on stopping PIE
  • Material Config changed
    If you specify a standard Material, and enable LOD dithering, and have more than one LOD, the material will be dynamically instanced and LOD transitions will be dithered (same as before)
    Otherwise if a Material is specified, it will be just be used as a standard material
    You can alternatively specify a static material instance, which will be used if no standard material is specified
  • If LOD transitions are not being used, then Tile ticking is disabled