Yep, that’s what I meant by “procedural foliage spawner volume”. I will try both once mid-gen add this event and give my results here.
I will try to use the radius of a collision sphere to generate foliage only on tiles closest to player pawn.
Yep, that’s what I meant by “procedural foliage spawner volume”. I will try both once mid-gen add this event and give my results here.
I will try to use the radius of a collision sphere to generate foliage only on tiles closest to player pawn.