Cashgen - (kinda) Infinite Procedural World Generator

I tried to set it up using a BP, but either got no terrain generation when calling the SetupTerrain method on BeginPlay, or a crash if I tried to hook up a noise generator into the SetupTerrain method.

Is there any way to set up the CGTerrainManager through C++? I’m trying to inherit from ACGTerrainManager, but I’m getting an error saying that ACGTerrainManager is not a struct or a class. If possible I would rather do terrain generation through C++.

Thanks again!