Sorry for the late response! That’s pretty awesome that it’s deterministic, very eager to play around with it - just gotta work out how to it works. I’m a bit confused as to what the “Outer” node is when creating a noise generator - so not sure if that’s what’s causing the.
I just tried to make a new empty project and install it all over, but still get the crashing. Error;
Fatal error: [File:D:\Build\++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 2253]
Object is not packaged: FastNoise None
And this is how I’ve set it up.
Apologies if I’m completely misusing your wonderful plugin
