Done a little work on biomes and materials.
I have one noise generator for the mountains, one for the rolling hills, and a constant -1 for the water parts.
I blend the mountain and hill generators using a third noise generator. I also pack some information in the vertex colour channels, R = Erosion, G = deposition, B = biome (the values from the third noise gen). So I’ve been able to start making the materials a little nicer instead of just crude height/slope based blends.
The shoreline blend now has some noise added and only appears on ‘hills’ biomes etc.