# Cascade LOD, shared nodes cant be LOD-ed

**URL:** <https://forums.unrealengine.com/t/cascade-lod-shared-nodes-cant-be-lod-ed/339571>\
**Category:** Asset Creation\
**Tags:** duplicate, unreal-engine, nodes, question\
**Created:** [November 24, 2015, 7:59pm UTC](https://forums.unrealengine.com/t/cascade-lod-shared-nodes-cant-be-lod-ed/339571 "2015-11-24T19:59:05Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Luos](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/luos/32/918700_2.png) [@Luos](https://forums.unrealengine.com/u/Luos)\
**Post date:** [November 24, 2015, 7:59pm UTC](https://forums.unrealengine.com/t/cascade-lod-shared-nodes-cant-be-lod-ed/339571/1 "2015-11-24T19:59:05Z")

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Not sure if its version specific, or just something that cant be done in general… but I consider it a bug nontheless.  
If I have shared nodes in cascade (shift \> drag) I am unable to set lod settings for them, since the rightclick \> duplicate/share from higher is not available.

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/2/2/d22d23367914e85fdd13ff078d8b1b848a4621ba.jpeg) ](https://i.imgur.com/577ry0D.jpg)

What more do I need to say?

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**Author:** ![Luos](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/luos/32/918700_2.png) [@Luos](https://forums.unrealengine.com/u/Luos)\
**Post date:** [November 24, 2015, 11:25pm UTC](https://forums.unrealengine.com/t/cascade-lod-shared-nodes-cant-be-lod-ed/339571/2 "2015-11-24T23:25:37Z")

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Oh, interesting update.  
If the LOD’s are made before a node is shared, I can alter them.  
If the LOD’s are made AFTER a node is shared, I cannot alter them.  
so yea, its def. a bug!

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**Author:** ![Luos](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/luos/32/918700_2.png) [@Luos](https://forums.unrealengine.com/u/Luos)\
**Post date:** [November 24, 2015, 11:35pm UTC](https://forums.unrealengine.com/t/cascade-lod-shared-nodes-cant-be-lod-ed/339571/3 "2015-11-24T23:35:37Z")

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ok, I recorded a video… because its a bit more convoluted than I innitially thought.

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/0/d/50dbdcab856aa9a621d5dc5e5c168170bf9703aa.jpeg "[UE4] Cascade LOD bug") ](https://www.youtube.com/watch?v=MjGyX-DP7Hc)

^also easy to replicate.

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**Author:** ![Lovecraft\_K](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lovecraft\_K](https://forums.unrealengine.com/u/Lovecraft_K)\
**Post date:** [November 30, 2015, 4:57pm UTC](https://forums.unrealengine.com/t/cascade-lod-shared-nodes-cant-be-lod-ed/339571/4 "2015-11-30T16:57:27Z")

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Hi Luos -

I have reported the issue as UE-23904. I know this particular issue has been around for a while and you have discovered the workaround, but I will keep you informed as we investigate a solution.

Thank You

Eric Ketchum
