with fast rotation of the wheels they blur .
see in the Video->
I think you’ll have to get by with just disabling blur in the project settings.
If you absolutely need blur (I mean what racing game doesn’t need blur), you could instead “node: panner” the material instead of spinning the wheel mesh; if it’s physics based, make a second set of wheels that do the material thing, but set them to use no collisions, and hide the real wheels.
You could also just adjust the blur amount in a boundless post process volume and hope for the best.