Short Stories: Our NPC Vehicles are flying and bouncing.
We’re experiencing a weird physic issue with our NPC Vehicles. We’ve added some Vehicles from an older project, which were created in 3DS Max 2013 with Meters as Unit System. They were exported as FBX using the Automatic Unit Settings. So, they’re being converted into Centimeters. Physic is behaving correctly with those Vehicles.
Unfortunately, if we add Sockets to the Vehicle the Socket doesn’t behaves correctly. It’s 100x larger and rotates 100x slower.
So, we setup up some of our vehicles again, but this time in Centimeters before Export. Rigged them all a new and so on. Sockets appear correct on those Centimeter-Vehicles. But the Physic is just going crazy. The Vehicles are flying and bouncing through the scene.
We’re using UE4.10.3
Any help on this?