Just learning UE4 here and the gameplay part is not my strong suit.
As stated in the subject, when I hit the simulate button, the car in my scene vanishes, until I hit stop. It even seems to leave from the World Outliner window as well. The car is a collection of 20 StaticMeshActors. I have tried grouping but that changes nothing. This car was fine before in other levels, and I somehow made the car on its own level, and imported that level into this one. Perhaps the problem is there?
What is the smart way to move a fully material-ed car around from level to level? Put the fbx meshes into a blueprint and assign materials there?
Any suggestion will be apprecieated.
Thank you, JonT