Hey, I’m creating a blueprint to automatize the rendering of some visual of my team, and when looking at how to do so I found the Capture API ( Capture | Unreal Engine Documentation ). However, if it’s the right thing, I’m unable to put some information inside the protocol itself, preventing me from actually render anything. I thought I could use the built in protocols (movie protocol, or at least png protocol) but they don’t seem to work neither. And the sources on the web are way too scarse for me to understand exactly what’s happening right here :frowning:

If any of you have any idea on how to create on actual capture protocole, i’ll be more then happy to read it! (in link my blueprint right now, even if it’s not working as the custom protocol is empty)