# Capture Source not updating in Planar Reflection actor

**URL:** <https://forums.unrealengine.com/t/capture-source-not-updating-in-planar-reflection-actor/476743>\
**Category:** Rendering\
**Tags:** Post-Processing, bug, Scene-Capture, planar-reflection, unreal-engine, question\
**Created:** [January 3, 2021, 8:42pm UTC](https://forums.unrealengine.com/t/capture-source-not-updating-in-planar-reflection-actor/476743 "2021-01-03T20:42:17Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Headstub](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Headstub](https://forums.unrealengine.com/u/Headstub)\
**Post date:** [January 3, 2021, 8:42pm UTC](https://forums.unrealengine.com/t/capture-source-not-updating-in-planar-reflection-actor/476743/1 "2021-01-03T20:42:17Z")

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Hello. When I change the Capture Source inside the Scene Capture 2D, it updates correctly. But when I change the Capture Source inside Planar Reflection, the capture source does not change and is stuck on the default “SceneColor (HDR) in RGB, Inv Opacity in A”.

Here is a video demonstrating the issue:

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/f/4/4f47f906b7be9296e53f415f4fa9fca64d9d3026.jpeg "Unreal Engine Planar Reflection Scene Capture Bug") ](https://www.youtube.com/watch?v=aCjKwA1gmdo)

I found this forum post were they have a similar issue:  
[https://forums.unrealengine.com/development-discussion/rendering/1802917-planar-reflections-and-post-process-materials](https://forums.unrealengine.com/development-discussion/rendering/1802917-planar-reflections-and-post-process-materials)

One person in the thread posted that this has been confirmed as a bug and posted as UE-99613

> **[The Unreal Engine Issues and Bug Tracker](https://issues.unrealengine.com/issue/UE-99613)**
>
> Welcome to the Unreal Engine Issue and Bug Tracker. You can check the status of an issue and search for existing bugs. See latest bug fixes too.

However, when I check the issue report it has been marked as “By Design”. Is this really the case? Why even have the option to change the Capture Source if not changing it is “By Design”. This seems to be a mistake in Epic’s part were a valid issue has been inappropriately marked. Can someone at Epic please have a look at this again?

It seems to still be an issue in 4.26 according to this forum post:  
[https://forums.unrealengine.com/development-discussion/rendering/1735911-reflections-don-t-affect-post-processing](https://forums.unrealengine.com/development-discussion/rendering/1735911-reflections-don-t-affect-post-processing)

Thanks for your time!  
-Sven

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**Author:** ![anonymous\_user\_0d5d0b83](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_0d5d0b83](https://forums.unrealengine.com/u/anonymous_user_0d5d0b83)\
**Post date:** [January 5, 2021, 3:16pm UTC](https://forums.unrealengine.com/t/capture-source-not-updating-in-planar-reflection-actor/476743/2 "2021-01-05T15:16:43Z")

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Hello,

We’ve made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

Thanks

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**Author:** ![raianlp](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@raianlp](https://forums.unrealengine.com/u/raianlp)\
**Post date:** [August 23, 2022, 3:23pm UTC](https://forums.unrealengine.com/t/capture-source-not-updating-in-planar-reflection-actor/476743/3 "2022-08-23T15:23:05Z")

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Well, hello 2022. Still no solution to this issue
