# Capture Sequence to Movie at Runtime?

**URL:** <https://forums.unrealengine.com/t/capture-sequence-to-movie-at-runtime/457705>\
**Category:** Cinematics & Media\
**Tags:** movie-recording, unreal-engine, Blueprint, question\
**Created:** [October 29, 2019, 12:21am UTC](https://forums.unrealengine.com/t/capture-sequence-to-movie-at-runtime/457705 "2019-10-29T00:21:40Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![bzundel](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@bzundel](https://forums.unrealengine.com/u/bzundel)\
**Post date:** [October 29, 2019, 12:21am UTC](https://forums.unrealengine.com/t/capture-sequence-to-movie-at-runtime/457705/1 "2019-10-29T00:21:40Z")

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I’m looking to allow a user in the game to record a movie from a sequence in-app. The user can manipulate the objects in the world, and then record a movie from a sequence that contains all camera movement, and the app saves it to their desired location. Is there a way to do this in Blueprints? Thanks!

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**Author:** ![sequencermatt](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@sequencermatt](https://forums.unrealengine.com/u/sequencermatt)\
**Post date:** [November 11, 2019, 8:26pm UTC](https://forums.unrealengine.com/t/capture-sequence-to-movie-at-runtime/457705/2 "2019-11-11T20:26:15Z")

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This is not something that is currently supported. You would have to build your own implementation which would require using C++ to listen for the event when the frame is presented, and then using an image write task to put it on disk. See FFrameGrabber for an example.

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**Author:** ![bzundel](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@bzundel](https://forums.unrealengine.com/u/bzundel)\
**Post date:** [November 12, 2019, 10:17pm UTC](https://forums.unrealengine.com/t/capture-sequence-to-movie-at-runtime/457705/3 "2019-11-12T22:17:16Z")

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Thanks! We’ll give it a shot.

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**Author:** ![SUPRVLLAN](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SUPRVLLAN](https://forums.unrealengine.com/u/SUPRVLLAN)\
**Post date:** [September 28, 2020, 5:45am UTC](https://forums.unrealengine.com/t/capture-sequence-to-movie-at-runtime/457705/4 "2020-09-28T05:45:01Z")

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Did you manage to make any progress on this? Would be a very handy runtime feature!

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**Author:** ![raianlp](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@raianlp](https://forums.unrealengine.com/u/raianlp)\
**Post date:** [January 5, 2025, 7:03pm UTC](https://forums.unrealengine.com/t/capture-sequence-to-movie-at-runtime/457705/5 "2025-01-05T19:03:34Z")

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You can use this simple plugin I created for video + audio recording !

[https://www.fab.com/listings/36bd136b-2942-4403-9428-96a430ca71ee](https://www.fab.com/listings/36bd136b-2942-4403-9428-96a430ca71ee)
