I don’t think this technique would work well for cabinets. Capsules don’t make cubes very well.
For this project, are the cabinets going to be in one fixed location and layout? You could use material instances to change the look of the cabinets while keeping the lighting. You could just bake it with a grey color to keep the baked GI close enough, and use different normal maps or even the POM shader to get actual depth and a different door look on the cabinets.