Capsule rotates between animations

Hi guys. I try to combine fall-idle-get up animations I downloaded from mixamo to play one after another in sequence. For that I use anim blueprint and three states (falling, idle, getting up) for transitions. However, after the first animation capsule rotates and the second animation starts from a wrong position. Being very new to UE I have no idea where to start debugging from and what could be the reason for such behavior. Any advice would be highly appreciated. I probably need to provide additional details, but which exactly?

Link to video:
[video]1.mp4 - Google Drive