# Capsule half height and jumping

**URL:** <https://forums.unrealengine.com/t/capsule-half-height-and-jumping/366858>\
**Category:** Cinematics & Media\
**Tags:** unreal-engine, UE4, question\
**Created:** [August 11, 2016, 4:49pm UTC](https://forums.unrealengine.com/t/capsule-half-height-and-jumping/366858 "2016-08-11T16:49:12Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_b87c07691](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b87c07691](https://forums.unrealengine.com/u/anonymous_user_b87c07691)\
**Post date:** [August 11, 2016, 4:49pm UTC](https://forums.unrealengine.com/t/capsule-half-height-and-jumping/366858/1 "2016-08-11T16:49:12Z")

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If I change capsule half height to lower than 96, for example to crouched half height, then jump and try to get the half height back, the half height changes, but the camera gets higher only when player starts moving. Im using 1st person template.

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**Author:** ![TJ\_V](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tj_v/32/1008648_2.png) [@TJ\_V](https://forums.unrealengine.com/u/TJ_V)\
**Post date:** [August 11, 2016, 7:58pm UTC](https://forums.unrealengine.com/t/capsule-half-height-and-jumping/366858/2 "2016-08-11T19:58:34Z")

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Hi ferN1337,

Thank you for the report. I was able to reproduce this behavior and noticed something a bit stranger. The camera height only resets when the player is moving in the X+ direction. If you move in the X- direction, the camera stays where expected.

I’ve created [JIRA UE-34567](https://issues.unrealengine.com/issue/UE-34567) and our developers will be investigating further. Please follow that link to monitor it’s status.

Cheers,

TJ
