# Cape comes around to the front?

**URL:** <https://forums.unrealengine.com/t/cape-comes-around-to-the-front/437150>\
**Category:** Character & Animation\
**Tags:** persona, Cloth, unreal-engine, Physics, question\
**Created:** [November 6, 2018, 7:48pm UTC](https://forums.unrealengine.com/t/cape-comes-around-to-the-front/437150 "2018-11-06T19:48:22Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![ISGT](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ISGT](https://forums.unrealengine.com/u/ISGT)\
**Post date:** [November 6, 2018, 7:48pm UTC](https://forums.unrealengine.com/t/cape-comes-around-to-the-front/437150/1 "2018-11-06T19:48:22Z")

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The new cloth physics are really cool in unreal however how do you keep a cape from spinning around to the front?

![258731-back.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/3/1/7311b72ea1a915fff865ecbb5f95f616dab640ea.jpeg)

![258732-front.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/8/6/08643c42d9bab4690a4c1cf6543549b3cd5ae2d4.jpeg)

 ![258733-phys.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/e/4/be4fc6dcfc04a4cbf7719d78bc80261e0706fb06.jpeg)
