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Canvas Stereo Rendering for IStereoRendering Implementations

Hey Guys,

Has anyone successfully gotten Canvas elements to detect their custom implementations of IStereoRendering and render in Stereoscopic instead of just mono? I noticed FCanvas has a check for IsStereoRendering, but even when I hard code both that function and bIsStereoscopic to always be true, it still won’t duplicate to the right eye or apply the stereo projection matrix from the HMD device. I can get around this by switching the canvas to cover the entire screen, and duplicating the UI to match on both sides, but that’ll result in a flat image. Anyone have any thoughts on this? Thanks