# Can't use mobile HDR option on Note 5 & Gear VR

**URL:** <https://forums.unrealengine.com/t/cant-use-mobile-hdr-option-on-note-5-gear-vr/357106>\
**Category:** Mobile\
**Tags:** hdr, unreal-engine, gear-vr, question\
**Created:** [May 11, 2016, 10:17am UTC](https://forums.unrealengine.com/t/cant-use-mobile-hdr-option-on-note-5-gear-vr/357106 "2016-05-11T10:17:19Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![anonymous\_user\_f5cbfceb](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_f5cbfceb](https://forums.unrealengine.com/u/anonymous_user_f5cbfceb)\
**Post date:** [May 11, 2016, 10:17am UTC](https://forums.unrealengine.com/t/cant-use-mobile-hdr-option-on-note-5-gear-vr/357106/1 "2016-05-11T10:17:19Z")

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Hello.

When i turn on the mobile HDR option build-up does not look out only a black screen.  
Become a build-up when i turn off the mobile HDR option is to run.

However, mobile HDR option is very important.  
If it is turned off reality is very poor…

So… How Can I fix this problem?

[Unreal 4.11 & Win7 & Note5(SM-N920K) & AndroidVersion 6.0.1 & GearVR for note5]

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**Author:** ![anonymous\_user\_41dc327b1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_41dc327b1](https://forums.unrealengine.com/u/anonymous_user_41dc327b1)\
**Post date:** [May 11, 2016, 11:57am UTC](https://forums.unrealengine.com/t/cant-use-mobile-hdr-option-on-note-5-gear-vr/357106/2 "2016-05-11T11:57:50Z")

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The [Documentation best practices](https://docs.unrealengine.com/latest/INT/Platforms/GearVR/BestPractices/#mobilehdr) still state that Mobile HDR should not be used on Gear VR, sorry ☹ Bloom seems it will not be supported ([https://answers.unrealengine.com/questions/372624/no-bloom-in-android.html](https://answers.unrealengine.com/questions/372624/no-bloom-in-android.html)), so I don’t know about the HDR.

In this post ([https://answers.unrealengine.com/questions/204390/ue-11846-mobile-hdr-on-gear-vr-progress.html](https://answers.unrealengine.com/questions/204390/ue-11846-mobile-hdr-on-gear-vr-progress.html)) it seems that the issue was added in the To-Do list for UE 4.9+, not sure if it got ever resolved. Also in this thread, seems that people got it to work with Samsung S7.

Still, in this post ([https://answers.unrealengine.com/questions/389377/samsung-galaxy-note5-lighting-is-way-too-bright.html](https://answers.unrealengine.com/questions/389377/samsung-galaxy-note5-lighting-is-way-too-bright.html)) it seems someone made it to work (even if too bright); see if this can help.

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<div class="post-metadata">

**Author:** ![anonymous\_user\_f5cbfceb](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_f5cbfceb](https://forums.unrealengine.com/u/anonymous_user_f5cbfceb)\
**Post date:** [May 13, 2016, 1:59am UTC](https://forums.unrealengine.com/t/cant-use-mobile-hdr-option-on-note-5-gear-vr/357106/3 "2016-05-13T01:59:02Z")

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Thank you. So when you know that we can use mobile HDR option on GearVR/Note 5 ?

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<div class="post-metadata">

**Author:** ![anonymous\_user\_41dc327b1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_41dc327b1](https://forums.unrealengine.com/u/anonymous_user_41dc327b1)\
**Post date:** [May 13, 2016, 12:16pm UTC](https://forums.unrealengine.com/t/cant-use-mobile-hdr-option-on-note-5-gear-vr/357106/4 "2016-05-13T12:16:02Z")

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I have no idea ☹ I hope soon, just like you…

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<div class="post-metadata">

**Author:** ![anonymous\_user\_f5cbfceb](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_f5cbfceb](https://forums.unrealengine.com/u/anonymous_user_f5cbfceb)\
**Post date:** [June 15, 2016, 1:25am UTC](https://forums.unrealengine.com/t/cant-use-mobile-hdr-option-on-note-5-gear-vr/357106/5 "2016-06-15T01:25:21Z")

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Hello, ocramot!  
Now “Mobile HDR” is working in UE4(Ver.4.12) on Galxy Note 5 & GearVR.

people’s commentary :

> **[\[UE-11846\] Mobile HDR on Gear VR Progress?](https://forums.unrealengine.com/questions/204390/ue-11846-mobile-hdr-on-gear-vr-progress.html)**
>
> Hey there, So we’re using a Gear VR, and Note 4 (europe). Mobile HDR works on the Note 4, but when in a Gear VR build, it halves one of the eyes and displays the post process on the left of the right eye, and without the overlay on the right of the...

See if this can help for you.

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<div class="post-metadata">

**Author:** ![anonymous\_user\_41dc327b1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_41dc327b1](https://forums.unrealengine.com/u/anonymous_user_41dc327b1)\
**Post date:** [June 15, 2016, 7:40am UTC](https://forums.unrealengine.com/t/cant-use-mobile-hdr-option-on-note-5-gear-vr/357106/6 "2016-06-15T07:40:03Z")

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Thank you! Can’t wait to try! 😃
