Can't use mobile HDR option on Configure the AndroidManifest for deployment to GearVR

Hello.

When i turn on the mobile HDR option build-up does not look out only a black screen on Note5&GearVR. Become a build-up when i turn off the mobile HDR option is to run.

However, mobile HDR option is very important. If it is turned off reality is very poor…

So… How Can I fix this problem?

P.S
Unreal 4.11 & Win7 & Note5(SM-N920K) & AndroidVersion 6.0.1 & GearVR for note5 ]

Mobile HDR cannot be enabled in GearVR unfortunately, I posted a year ago regarding it on the answer hub - still eagerly waiting an update:

Hopefully something will come of it :slight_smile:

Judging by the latest comments there it looks like it could be a Exynos related problem - would make mobile HDR useless then since many Gear VR devices are Exynos :frowning:

**** updated info: https://answers.unrealengine.com/questions/420570/mobile-hdr-on-gear-vr-does-not-work-s7-s6.html
strange it goes against what is commented in your answerhub query Sythen.

Oculus specifically mentioned that HDR is a no-go for Gear VR.

Do you have a link for that somewhere? Would be nice to know the reason since HDR works fine on the devices themselves when not running in gear vr mode.

Not offhand, no.

There are a lot of features that don’t work on non-VR mobile for performance reasons. HDR in VR might be one of those cases.

Apparently so - well this is unfortunate. The only thing to look forward to now is a possible implementation of GearVR with Vulkan RHI. :slight_smile:

Why do you need HDR so badly ?

Well as already mentioned UE4 mobile HDR works on mobile devices when not used in conjunction with GearVR so to me it appears more as a bug/easy to add feature. (In fact in one answerhub post one QAer mentioned it was working for them but only with a S7 Snapdragon combination.)

Why do we want it? Because your game looks much better then - you can get console level graphics happening - our UE4 titles would really standout from the crowd! :wink: With the advancements of hardware the S7 especially would have no troubles with performance. Note 4 would be out but no one is supporting that anymore (Oculus is able to exclude support for it in the store) so as long as it worked on S6+ it would be viable.

I bet it has nothing to do with HDR working on mobile. Oculus could easily block HDR in their SDK or impose artificial restriction on HDR so Epic wouldn’t have it enabled.

There are a lot of features that could work on mobile, but are not implemented due to performance reasons. Since every fps counts in VR, even slight performance decrease is not desirable. And HDR does tax performance a bit on PC, so I am sure it’s more taxing on mobile. Double that for VR.

Well looks like I was right :stuck_out_tongue:

There the fix is :slight_smile: Coming in 4.12P5 and 4.12 final! :slight_smile: