I got a character. At character fists i add two sphere collision
This is sphere collision options
This is character mesh collision options
(also i tried set OverlapAll on Mesh and fists collision, but result is same).
This is PhysicsAsset of my character
This is collision in game
When i trying punch the second character i get something strange:
For debug used PrintString which output the names of overlaped objects
- Punch at right side [video]http://i.imgur.com/VZ4fBAe.gifv[/video]
- Punch at center [video]http://i.imgur.com/vk8JJOS.gifv[/video]
- Punch to the left [video]http://i.imgur.com/NENjOyg.gifv[/video]
What i’m doing wrong?