I build the UE4 editor in visual studio and then start the UE4Editor(64bit),and the the program shutdown when it compile defaultdeferreddecalmaterial.
And this is my work surrounding:win7 64bit/intel i7 3612qm /8G/hd7730M
Log file open, 03/22/14 11:49:04
LogInit:Display: Running engine without a game
LogInit: Version: 4.0.1-0+UE4
LogInit: Compiled (64-bit): Mar 22 2014 05:19:06
LogInit: Build Configuration: Development
LogInit: Branch Name: UE4
LogInit: Command line:
LogInit: Base directory: D:/UnrealEngine4/Engine/Binaries/Win64/
[2014.03.22-23.49.04:254][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
[2014.03.22-23.49.04:285][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2014.03.22-23.49.04:296][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2014.03.22-23.49.04:304][ 0]LogInit: Object subsystem initialized
[2014.03.22-23.49.04:305][ 0]LogInit: Selected Device Profile: [Windows]
[2014.03.22-23.49.04:305][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2014.03.22-23.49.04:310][ 0]LogInit: Computer: WUBUGUI-PC
[2014.03.22-23.49.04:310][ 0]LogInit: User: wubugui
[2014.03.22-23.49.04:314][ 0]LogInit: CPU Page size=4096, Cores=4
[2014.03.22-23.49.04:314][ 0]LogInit: High frequency timer resolution =2.046191 MHz
[2014.03.22-23.49.04:314][ 0]LogInit: Memory total: Physical=7.9GB (8GB approx) Pagefile=8184.1GB Virtual=8192.0GB
[2014.03.22-23.49.04:371][ 0]LogD3D11RHI: Found D3D11 adapter 0: Intel(R) HD Graphics 4000 (Feature Level 11_0)
[2014.03.22-23.49.04:371][ 0]LogD3D11RHI: Adapter has 2094MB of dedicated video memory, 0MB of dedicated system memory, and 3777MB of shared system memory
[2014.03.22-23.49.04:399][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2014.03.22-23.49.04:419][ 0]LogD3D11RHI: Async texture creation enabled
[2014.03.22-23.49.04:482][ 0]LogContentStreaming: Texture pool size is 0.000000MB
[2014.03.22-23.49.04:511][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2014.03.22-23.49.05:065][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2014.03.22-23.49.05:160][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2014.03.22-23.49.05:195][ 0]LogDerivedDataCache:Display: Cache Size: 512 MB
[2014.03.22-23.49.05:195][ 0]LogDerivedDataCache:Warning: Could not find memory cache …/…/…/Engine/DerivedDataCache/Boot.ddc.
[2014.03.22-23.49.05:195][ 0]LogDerivedDataCache:Warning: Could not load Boot cache: …/…/…/Engine/DerivedDataCache/Boot.ddc
[2014.03.22-23.49.05:195][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2014.03.22-23.49.05:195][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2014.03.22-23.49.05:195][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file …/…/…/Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2014.03.22-23.49.05:195][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
[2014.03.22-23.49.05:206][ 0]LogDerivedDataCache: Using Local data cache path …/…/…/Engine/DerivedDataCache: Writable
[2014.03.22-23.49.09:709][ 0]LogDerivedDataCache:Warning: Fail to write to //epicgames.net/root/UE4DDC, derived data cache to this directory will be read only.
[2014.03.22-23.49.09:709][ 0]LogDerivedDataCache:Warning: Shared data cache path was not usable, will not use it.
[2014.03.22-23.49.09:709][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2014.03.22-23.49.10:077][ 0]LogMeshUtilities: No automatic mesh reduction module available
[2014.03.22-23.49.10:077][ 0]LogMeshUtilities: No automatic mesh merging module available
[2014.03.22-23.49.10:161][ 0]LogMaterial: Missing cached shader map for material DefaultDeferredDecalMaterial, compiling.
[2014.03.22-23.49.36:119][ 0]LogShaderCompilers:Warning: warning: Unknown encoding: zh_CN
[2014.03.22-23.49.36:119][ 0]LogWindows:Error: appError called: Failed to compile default material /Engine/EngineMaterials/DefaultDeferredDecalMaterial.DefaultDeferredDecalMaterial!
[2014.03.22-23.49.36:119][ 0]LogWindows:Error: Windows GetLastError: 蚛煂 (0)
[2014.03.22-23.49.37:878][ 0]LogWindows: === Critical error: ===
[2014.03.22-23.49.37:878][ 0]LogWindows: Failed to compile default material /Engine/EngineMaterials/DefaultDeferredDecalMaterial.DefaultDeferredDecalMaterial!
FWindowsPlatformStackWalk::StackWalkAndDump() 0xd665afe6 + 0 bytes [File=d:\unrealengine4\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:177] [in D:\UnrealEngine4\Engine\Binaries\Win64\UE4Editor-Core.dll]
FOutputDeviceWindowsError::Serialize() 0xd6644c2c + 0 bytes [File=d:\unrealengine4\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:108] [in D:\UnrealEngine4\Engine\Binaries\Win64\UE4Editor-Core.dll]
FMsg::Logf__VA() 0xd650fa91 + 0 bytes [File=d:\unrealengine4\engine\source\runtime\core\private\misc\outputdevice.cpp:505] [in D:\UnrealEngine4\Engine\Binaries\Win64\UE4Editor-Core.dll]
FShaderCompilingManager::ProcessCompiledShaderMaps() 0xd52232de + 110 bytes [File=d:\unrealengine4\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:1375] [in D:\UnrealEngine4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
FShaderCompilingManager::FinishCompilation() 0xd5215ae4 + 0 bytes [File=d:\unrealengine4\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:1724] [in D:\UnrealEngine4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
FMaterialShaderMap::Compile() 0xd50b2e36 + 42 bytes [File=d:\unrealengine4\engine\source\runtime\engine\private\materials\materialshader.cpp:1221] [in D:\UnrealEngine4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
FMaterial::BeginCompileShaderMap() 0xd50b0109 + 0 bytes [File=d:\unrealengine4\engine\source\runtime\engine\private\materials\materialshared.cpp:1277] [in D:\UnrealEngine4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
FMaterial::CacheShaders() 0xd50b075f + 22 bytes [File=d:\unrealengine4\engine\source\runtime\engine\private\materials\materialshared.cpp:1203] [in D:\UnrealEngine4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
FMaterial::CacheShaders() 0xd50b0a76 + 20 bytes [File=d:\unrealengine4\engine\source\runtime\engine\private\materials\materialshared.cpp:1121] [in D:\UnrealEngine4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
UMaterial::CacheShadersForResources() 0xd4ff7d52 + 0 bytes [File=d:\unrealengine4\engine\source\runtime\engine\private\materials\material.cpp:1384] [in D:\UnrealEngine4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
UMaterial::CacheResourceShadersForRendering() 0xd4ff7c11 + 0 bytes [File=d:\unrealengine4\engine\source\runtime\engine\private\materials\material.cpp:1314] [in D:\UnrealEngine4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
UMaterial::PostLoad() 0xd502363b + 10 bytes [File=d:\unrealengine4\engine\source\runtime\engine\private\materials\material.cpp:1920] [in D:\UnrealEngine4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
UObject::ConditionalPostLoad() 0xdc39a6a3 + 0 bytes [File=d:\unrealengine4\engine\source\runtime\coreuobject\private\uobject\obj.cpp:587] [in D:\UnrealEngine4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
UMaterialInterface::PostLoadDefaultMaterials() 0xd5023942 + 9 bytes [File=d:\unrealengine4\engine\source\runtime\engine\private\materials\material.cpp:326] [in D:\UnrealEngine4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
UMaterial::PostLoad() 0xd5022e01 + 0 bytes [File=d:\unrealengine4\engine\source\runtime\engine\private\materials\material.cpp:1778] [in D:\UnrealEngine4\Engine\Binaries\Win64\UE4Editor-Engine.dll]
UObject::ConditionalPostLoad() 0xdc39a6a3 + 0 bytes [File=d:\unrealengine4\engine\source\runtime\coreuobject\private\uobject\obj.cpp:587] [in D:\UnrealEngine4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
EndLoad() 0xdc410f1b + 0 bytes [File=d:\unrealengine4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1098] [in D:\UnrealEngine4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
LoadPackage() 0xdc4196e7 + 61 bytes [File=d:\unrealengine4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:814] [in D:\UnrealEngine4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
StaticLoadObject() 0xdc424119 + 49 bytes [File=d:\unrealengine4\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:671] [in D:\UnrealEngine4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
ConstructorHelpersInternal::FindOrLoadObject() 0xdaba63ce + 63 bytes [File=d:\unrealengine4\engine\source\runtime\coreuobject\public\uobject\constructorhelpers.h:31] [in D:\UnrealEngine4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
ConstructorHelpers::FObjectFinder::FObjectFinder() 0xdaba8a40 + 10 bytes [File=d:\unrealengine4\engine\source\runtime\coreuobject\public\uobject\constructorhelpers.h:70] [in D:\UnrealEngine4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
UThumbnailManager::UThumbnailManager() 0xdafac6c8 + 118 bytes [File=d:\unrealengine4\engine\source\editor\unrealed\private\thumbnailmanager.cpp:44] [in D:\UnrealEngine4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
UClass::CreateDefaultObject() 0xdc2e22a2 + 42 bytes [File=d:\unrealengine4\engine\source\runtime\coreuobject\private\uobject\class.cpp:2317] [in D:\UnrealEngine4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
UObjectLoadAllCompiledInDefaultProperties() 0xdc42575c + 15 bytes [File=d:\unrealengine4\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:502] [in D:\UnrealEngine4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
ProcessNewlyLoadedUObjects() 0xdc41a932 + 0 bytes [File=d:\unrealengine4\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:572] [in D:\UnrealEngine4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
FEngineLoop::PreInit() 0x3fbb2814 + 0 bytes [File=d:\unrealengine4\engine\source\runtime\launch\private\launchengineloop.cpp:1057] [in D:\UnrealEngine4\Engine\Binaries\Win64\UE4Editor.exe]
GuardedMain() 0x3fbacd6c + 15 bytes [File=d:\unrealengine4\engine\source\runtime\launch\private\launch.cpp:111] [in D:\UnrealEngine4\Engine\Binaries\Win64\UE4Editor.exe]
GuardedMainWrapper() 0x3fbaceca + 5 bytes [File=d:\unrealengine4\engine\source\runtime\launch\private\windows\launchwindows.cpp:120] [in D:\UnrealEngine4\Engine\Binaries\Win64\UE4Editor.exe]
WinMain() 0x3fbb8ae9 + 17 bytes [File=d:\unrealengine4\engine\source\runtime\launch\private\windows\launchwindows.cpp:196] [in D:\UnrealEngine4\Engine\Binaries\Win64\UE4Editor.exe]
__tmainCRTStartup() 0x3fbb98d9 + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in D:\UnrealEngine4\Engine\Binaries\Win64\UE4Editor.exe]
Address = 0x77ae652d (filename not found) [in C:\windows\system32\kernel32.dll]
Address = 0x77c1c521 (filename not found) [in C:\windows\SYSTEM32\ntdll.dll]
Address = 0x77c1c521 (filename not found) [in C:\windows\SYSTEM32\ntdll.dll]
[2014.03.22-23.49.37:878][ 0]LogExit: Executing StaticShutdownAfterError
[2014.03.22-23.49.37:883][ 0]LogWindows: FPlatformMisc::RequestExit(1)
[2014.03.22-23.49.37:883][ 0]Log file closed, 03/22/14 11:49:37