# Can't spawn static mesh from blueprint

**URL:** <https://forums.unrealengine.com/t/cant-spawn-static-mesh-from-blueprint/286083>\
**Category:** Blueprint\
**Tags:** error, spawn, unreal-engine, Blueprint, question\
**Created:** [June 17, 2014, 4:51am UTC](https://forums.unrealengine.com/t/cant-spawn-static-mesh-from-blueprint/286083 "2014-06-17T04:51:26Z")\
**Posts on this page:** 1\
**Showing post:** 12

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**Author:** ![dave\_sullivan](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@dave\_sullivan](https://forums.unrealengine.com/u/dave_sullivan)\
**Post date:** [August 19, 2016, 12:56am UTC](https://forums.unrealengine.com/t/cant-spawn-static-mesh-from-blueprint/286083/12 "2016-08-19T00:56:11Z")

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FWIW, this is what I found worked best and most simply:

Create a blueprint called “BP\_SingleMesh” with a single mesh in it. In your blueprint (where you want to spawn a simple mesh into the blueprint), use a SpawnActor with your BP\_SingleMesh, then use a “set static mesh” node.

So “SpawnActor(BP\_Blueprint)” ===\> SetStaticMesh(TheMeshYouWant)

This seems a bit wasteful if you need to spawn many meshes into the scene, but basically it came down to “wrap it in blueprints and spawn normally” for me.

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