Can't set up third person camera to work properly

I should probably start this post by saying that I am working inside the “Ambient and Procedural Sound Design” project in UE5. The issue I have is that the third person camera doesn’t seem to be working properly. The “FirstPersonCharacter” blueprint has a "Capsule Component (CollisionCylinder) that already contains a camera. The camera, in the viewport, is physically behind the player character yet it still shows a first-person perspective. If I move the player character in front of the Capsule Component, then I can see the player, however the collision is still tied to the Capsule (obviously). Any suggestions as to what might be the problem would be appreciated.

I have provided a video where you can see the issue.

Thanks in advance