# Can't set rig type for MetaHuman

**URL:** <https://forums.unrealengine.com/t/cant-set-rig-type-for-metahuman/562237>\
**Category:** Blueprint\
**Tags:** Blueprint-Utilities, unreal-engine, UE5-0, question\
**Created:** [May 20, 2022, 7:34pm UTC](https://forums.unrealengine.com/t/cant-set-rig-type-for-metahuman/562237 "2022-05-20T19:34:51Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![YSkipperY](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@YSkipperY](https://forums.unrealengine.com/u/YSkipperY)\
**Post date:** [May 20, 2022, 7:34pm UTC](https://forums.unrealengine.com/t/cant-set-rig-type-for-metahuman/562237/1 "2022-05-20T19:34:51Z")

</div>

I feel like I am missing something when I watch tutorials to add animation to a metahuman because when I open up retargeting source manager I don’t see a category for set up rig to make it humanoid. Most of these tutorials are in ue4 but the ue5 documentation shows no difference in the UI besides some visual change. Am I missing something very basic here?

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/d/0/5d01c5d03e09cdb53a57c9fba818aee6a070a915.jpeg)  
link I used for eu5 documentation:  
[Retarget Manager in Unreal Engine | Unreal Engine 5.0 Documentation](https://docs.unrealengine.com/5.0/en-US/retarget-manager-in-unreal-engine/#:~:text=Adding%20Retarget%20Sources,listed%20in%20the%20Retarget%20Manager).
